Digg reported the following:
Steve Demeter developed the iPhone puzzle game Trism as a side project, but now he's quitting his day job. Why? Because he says he's generated $250,000 in profits since he started selling the $4.99 game on iTunes this summer. That's after Apple (AAPL) has taken its 30% cut of total sales, and after subtracting his initial investment of about $5,000
In TEE 350 next semester, that's going to be a our new project: make iPhone apps. Might as well.
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